Skip to main content

Mapping modes

C-Slice maps the input image onto a virtual surface before capturing the SGCT windows. The selected SGCT configuration decides how the virtual surface is viewed by each output window.

Available modes​

  • Dome maps the input onto a dome/fisheye surface. Use Radius and FOV to match the dome model.
  • Sphere EQR maps equirectangular 360 content onto a sphere.
  • Sphere EAC maps equiangular cubemap content onto a sphere.
  • Plane maps flat media onto a planar surface in the scene.

Stereo layout​

The Stereo mapping control describes how stereo is stored in the selected input image:

  • 2D (mono) uses a single image view.
  • 3D (side-by-side) expects left and right views next to each other.
  • 3D (top-bottom) expects left and right views stacked vertically.
  • 3D (top-bottom+flip) expects stacked views where the eye order or orientation needs flipping.

This setting is separate from Use right-eye input. Use right-eye input when each eye is stored as a separate sequence; use the stereo layout setting when both eyes are packed into each image.

Rotation and plane controls​

Dome and sphere modes can rotate the layer with pitch, yaw, and roll. Plane mode exposes azimuth, elevation, roll, distance, horizontal offset, vertical offset, width, height, and aspect-fit controls.

Region of interest​

Enable Region of interest to render only a normalized rectangle from the source image. The image sequence preview can help choose the region interactively.